Narcissa

"The Protector of Dreams"


Rule: The light side of the moon, dreams, protection

Magic Domains: Dream, Miracle

About: Breathing life into the dreams of mortals, Narcissa is the known creator of the dream realm, a place everyone goes when they fall asleep; whether they are aware of it or not. She values and cherishes mortal life above all else, and as the goddess of protection, will go out of her way to keep them safe. Her kind heart is well known among mortals, and she is said to be the goddess who extends her hand to them the most. Legend has it that whenever the moon is at its full glory, she is at her most powerful.


Raka

"The Arbiter of Nightmares"


Rule: The dark side of the moon, nightmares

Magic Domains: Nightmare, Darkness

About: One would not know peace if they did not know fear, and that is why Raka exists. Not much is known about the ruler of fear and darkness. One legend says when the moon is fully shrouded in darkness, that is when Raka is most powerful.

Haldisa

"Being of Emotions"


Rule: Emotions

Magic Domains: Emotion

About: Teaching mortals about the value of love and loss, Haldisa is credited with showing mortals a broader range of emotions. Despite being associated with feelings, Haldisa has been said to be very detached in her interactions. She seems to favor those who are very in tune with their emotions, be that outwardly or not.

Chava

"Being of Willpower"


Rule: Strength, willpower, athletics

Magic Domains: Power

About: Thought of as one of the younger gods in the pantheon, Chava is known as the spirit that gives all mortals their inner strength and the will to go on. They’re quite the loud god and were said to talk to mortals quite frequently, especially when called upon through prayers. It’s common practice for major athletic events to send a prayer to Chava before beginning, as participating in sports is seen as a way to show them respect. Their domain of magic is among the newest to mortals, as the legend says they weren’t the most keen on handing it over.

Mara

"Being of Knowledge"


Rule: Academia, wisdom

Magic Domains: Knowledge

About: A younger god, Mara gifted mortals the necessary intelligence to solve problems. Often they are called upon when major decisions need to be made. Though there is some debate over whether or not they truly exist, with how little they respond or make their presence felt in any way. Also because of this, not much is known about them, but it can be assumed they aren’t concerned with mortals much.

Calanthe

"Nature's Keeper"


Rule: Nature, the seasons

Magic Domains: Nature

About: Said to be as old as the first forests, Calanthe nurtures every plant as her own. She is also credited as the goddess who created the seasons, and in older days was prayed to during harvest times for a good yield. She’s known to be a shy god, especially in the modern age where her reach has become more and more diminished in the face of urbanization.

Senka

"The Mother of Mysteries"


Rule: Magic, mysteries, fate

Magic Domains: Psionics, Creation

About: True to her title, Senka is a rather enigmatic deity. She is not said to talk to mortals that worship her much, and, in the times they do hear her voice call to them, it’s been recorded that her messages tend to come in the form of riddles. She is incredibly quiet and seems to be quite reserved, which may make her presence come off as intimidating to some. In all schools, it’s taught that Senka was the goddess who first gave mortals the ability to use magic, giving her the title of ruling over magic itself. Once Senka graced mortals with this gift, other gods were soon to follow after her.

Sari

"The Princess of Passion"


Rule: Love, beauty, passion, art

Magic Domains: Enchantment, Glamour

About: Legend has it that the first mortal couple falling in love is what gave Sari life. Sari is the embodiment of love and beauty itself. Sari is thought of as being one of the most social and loudest gods, as well as one of the most likely to directly answer prayers for mortals. Being the being of love she is said to hold love in her heart for all things, as well as rumored to be the most beautiful woman in existence. Mortals who take a lot of pride in their appearances or display traits of vanity are said to have too much Sari influence in them. It’s said that Sari has also given mortals the gift of art.

Nisha

"She Who Walks Among Stars"


Rule: The midnight, the stars, the unknown

Magic Domains: Starlight

About: Said to be born from the night sky itself, Nisha is just as quiet as the darkness it brings. For thousands of years mortals have given prayers of gratitude to Nisha for blessing them with the stars in the night sky, and there are many legendary tales telling of Nisha answering these prayers during the hours of the midnight. Due to Nisha’s starlight domain being so old, it’s thought that, once Senka blessed mortals with the ability to use magic, Nisha was very quick to follow in her decision. Whenever in a situation where the outcome is unknown, mortals will typically pray to Nisha to guide them through it.

Inara

"Our Lady of the Dawn"


Rule: The sun, mornings, birth and rebirth

Magic Domains: Light, Electricity

About: If Nisha represents all that is unknown, Inara is everything familiar. Fittingly a very warm goddess, Inara is known to make her presence felt whenever called upon. While most concerned with matters or the daytime, she was also known to favor those who brought new life into the world. Devout worshippers of Inara will often do their important business before the afternoon.

Naltla

"Lady of Serenity"


Rule: Truth, balance, virtue

Magic Domains: Absolution

About: It’s said that with all things in the world, there is balance, and that is exactly what Naltla represents. The ebb and the flow, the black and the white, Naltla is the known goddess of keeping things in order and in harmony. She is said to be a very sweet goddess, one of the younger ones, but respectable all the same. Due to also being the goddess of truth, it is rumored that Naltla is physically unable to tell a lie. When she speaks to her followers, she tells them nothing but the truth.

Ravna

"The Ringmaster of Pleasure"


Rule: Revelry, festivals, wine

Magic Domains: Sound, Chaos

About: It would be overly simplistic to call Ravna destructive. To mortal sensibilities, he may come off as cruel or callous at times, and loving and nurturing at others. In reality, he values entertainment above all else. Whether that comes at the cost of someone else's well being is up to whoever he happens to be dealing with at the time. Ravna can be unpredictable, being the trickster god of chaos. It's hard to track his motives beyond wanting to have a good time. After all, what is life without entertainment and joy? It is said he has given the mortals the gift of wine, festivities, and fireworks.

Galleia

"The Beastmother"


Rule: Wildlife, the ocean, lakes

Magic Domains: Water, Beast

About: Said to have risen from the tides themselves, Galleia’s home may be the oceans of the world, but her influence rules over any animal that walks the earth. Afterall, we all came from the same primordial ocean. Said to be soft spoken and gentle, but wrathful when angered. According to early records, she was the one to teach early mortals how to domesticate animals, ride horseback, and even hunt. Mortals tend to pray to her for safe travels through thickened woods and turbulent seas.

Cairn

"The Forge Father"


Rule: Stone, gemstones, craftsmanship

Magic Domains: Fire, Earth

About: According to legends, Cairn is notoriously withdrawn. He mostly holes himself in his forge with little care for humanity. His main role in ancient lore is he gave the mortals a few gifts to start out. When he saw their resourcefulness with stone, he gave the gift of metals and gems to see what they would do with them. He gave the gift of fire to keep them warm and to temper steel. After that, he gave nothing. That being said, he is also said to keep a special eye on those who create, and those who appreciate the gifts he did give. He values self sufficiency and pragmatism.